I am currently working on PolyDigital’s PC/Occulus Rift survival horror game, The Facility. My duties involve developing storylines, writing detailed character breakdowns and communicating with the artists and designers to ensure the vision clearly comes to life. The game has already been Greenlit on Steam and will be released sometime in 2017.
Steam: The Facility
Clear For Takeoff! (Tabletop Game)
In August 2015 I worked with Russian company Time Workshop, to develop the board game, Clear for Takeoff! I completed the technical writing, rule book translation and video scrips for the promotional video content.
Board Game Geek: Clear for Takeoff!