The Facility by PolyDigital (Video Game)
I am currently working on PolyDigital’s PC/Occulus Rift survival horror game, The Facility. My duties involve developing storylines, writing detailed character breakdowns and communicating with the artists and designers to ensure the vision clearly comes to life. The game will be released on Steam in October 2018.
Steam: The Facility
Time to Live by Bossa Studios (Video Game)
In 2014 when I was commissioned by Bossa Studios to write a treatment for the puzzle game Time to Live. Unfortunately it was cancelled mid-way through the development cycle.
Bossa Studios Website: Time to Live
Clear For Takeoff! by Time Workshop (Tabletop Game)
In August 2015 I worked with Russian company Time Workshop, to develop the board game, Clear for Takeoff! I completed the technical writing, rule book translation and video scrips for the promotional video content.
Board Game Geek: Clear for Takeoff!